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  1. Eco

    Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat …

  2. Eco - English Wiki

    This is the official community Wiki for Eco, the collaborative environmental science game from Strange Loop Games.

  3. Food - Eco - English Wiki

    Nov 28, 2025 · Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires …

  4. Agriculture - Eco - English Wiki

    Jul 5, 2024 · Agriculture is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and Soil …

  5. Animals - Eco - English Wiki

    Jul 3, 2024 · Animals in Eco roam free on the Surface of the World. They can be hunted with a Bow to get Meat, Hide, Fur and Tallow. The world of Eco is filled with wild animals. These …

  6. Skills - Eco - English Wiki

    Jul 16, 2025 · Specialties are categories of skills in Eco that are discovered using research. Players may learn specialties - and gain access to the specialty's skill tree - by spending Skill …

  7. Versions - Eco - English Wiki

    New versions are available for download at Eco website and are automatically downloaded through Steam. New client and new server versions are released simultaneously.

  8. Housing - Eco - English Wiki

    Nov 26, 2025 · Retrieved from " " Category: Housing There are 2 primary purposes for player homes in Eco: Most Crafting Table must be placed in an enclosed room to function. Adding …

  9. Room - Eco - English Wiki

    Jul 7, 2025 · A room in Eco is some space encased by building blocks. Rooms are required for crafting stations, Stores, Research Tables and other objects to work. They can also be a …

  10. Server Configuration/Difficulty.eco - Eco - English Wiki

    Aug 13, 2024 · The following presets are available by default (only changes affected by presets are listed):