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I've run path tracing benchmarks in this game on the latest Nvidia and AMD GPUs to see how they cope with this demanding ray tracing tech.
An Assassin's Creed developer sheds some light on how new, often hidden technology, is making games better for developers and gamers alike.
We Asked 4 Southern Chefs Their Favorite Buc-ee’s Hot Bar Dish—One Answer Came Up Twice ...
Nintendo has published three patents for ray-tracing, suggesting that they have worked with Nvidia on this technology for the ...
Much more snipping and trimming has been done to ensure they endure the cramped innards of a portable laptop without ...
A fully-functioning engineering prototype of the Voodoo 5 6000 was sold at an auction for a whopping $15,000. It's truly an ...
Today we publish our review of Nvidia's new flagship GPU - the RTX 5090. Priced at £1939/$1999, it's packing in 33% more ...
DLSS 4's upgraded Transformer-based AI Super Resolution has exited Beta, which means we'll start seeing it arrive in a lot more games.
The latest version of Nvidia's DLSS Super Resolution and Ray Reconstruction SDK, released on Wednesday, brings the transformer model out of beta. Promoting the upscaling technology ...
NVIDIA GeForce RTX 5050 is official: built on Blackwell, powered by DLSS 4 and Reflex 2, and priced at $249. Here’s what you’re getting.
The Dark Ages' so buttery-smooth. But can it maintain that with a new full path tracing update, and an in-game benchmark tool to boot?
The new AMD RDNA 5 tech will apparently be used in the PS6 and future Xbox, as well as PC gaming graphics cards, and won't be ...