Diablo V is built around a premise the series hasn’t tried before: Diablo has already won. The towns are gone, the world is in ruins, and the player has to rebuild strength and community from almost ...
We caught up with Sonic Creative Officer Takashi Iizuka on the Tokyo Game Show floor to talk crossovers, close calls, and ...
Game Director Attila Mohacsi and Studio Director Gareth Edmonson sat down at Tokyo Game Show 2026 to break down how Total War is adapting to the scale of Warhammer 40,000.
Toshihiro Nagoshi ’s independent studio, Nagoshi Studio, has reportedly permanently closed following the collapse of its debut project, according to circulating reports and changes to the studio’s ...
Crazy Stops, police chases, and landmark-packed cities across Germany and Tokyo shape what's coming in Crazy Taxi: World Tour.
From Nexon's newly revealed FAREIDOLIA to Square Enix's Final Fantasy VII Revelation, here's a look at the games already ...
We caught up with Hearthstone designers Steven Chang and John McIntyre at BlizzCon 2026 to break down the new 2v2 mode, ...
Vision-powered characters and two very different boss fights test how far strategy can go in FINAL FANTASY RESONANCE's Colosseum.
A closer look at what changes once you actually pick up the controller in NBA 2K27, from tougher defense to a generational ...
Hearthstone designers Cora Georgiou and Ryan Hickman sat down with us at BlizzCon 2026 to talk through Assemble, the upcoming Monk class, and the features reshaping how players experience the game.
Diablo IV designers Owen Leach and Bjorn Mikkelson break down the Amazon's long-awaited debut and the story behind Season ...